Practice that builds momentum, week after week.
Battle Tested turns course-aligned quizzes and real Python practice into a weekly campaign. Students drill in short bursts, write code right in the browser, contribute to a faction, and watch how the week resolved — engagement that compounds, without the gimmicks.

Early results from Spring '26 pilot sections in introductory Python courses. Your mileage will vary with course design.
One simple rhythm, repeated each week.
No new homework to grade. No live event to run. Battle Tested wraps the practice students should already be doing in a cadence that pulls them back.
Practice
Students answer course-aligned quiz questions and clear real Python coding challenges whenever it suits them — between classes, on the bus, in a spare ten minutes. A few questions is enough to count.
Contribute
Every legitimate attempt adds points to their faction. Showing up consistently matters as much as getting every answer right, so quieter students still belong.
Recap
At week's end the campaign resolves into an animated battle replay and a plain-language recap of how the week played out. It's the payoff that brings students back on Monday.
Three ways in — all of them count.
Every mode feeds the same campaign. Students pick what fits the moment, and their faction gets credit either way.
Quiz drills
Course-aligned multiple-choice with instant explanations. Filter by easy, medium, or hard, run a quick handful, and be done before the bus stops.
Code challenges
Real Python, run and graded right in the browser — nothing to install. Stuck? A hint ladder nudges step by step before it ever shows a line of the answer.
Field repairs
A weekly debugging exercise: read realistic broken code, find the fault, fix it, and leave a field note. The week's sharpest note earns the Field Engineer title.

Belonging, not pressure.
The strongest motivator isn't a leaderboard — it's a team that notices when you show up. Battle Tested is built around contribution, so practice feels like turning up for people, not grinding for points.
“I'm contributing to something larger than myself.”
Short, focused sessions
Designed for tired, distracted, on-the-go students. Quiz drills fit a phone and a spare ten minutes; code challenges wait for a laptop. One screen, one clear next action.
Progress that's theirs
Personal XP, Power, titles, and learning history grow over time — every point traceable to the practice that earned it, and clearly separate from any grade.
No streak guilt
A quiet week costs nothing. Re-entry is always welcoming — there's no punishment to dread.

Engagement you can trust — and explain.
Built for educators who are rightly skeptical of gamification. Every number is legible, every outcome is explainable, and nothing competes with the teaching you already do.
Set up in minutes
Pick a quiz set, confirm the weekly window, publish. The cadence runs itself from there.
Participation health at a glance
See who's active and who's fading — framed for outreach, never for ranking — with a friendly nudge email one click away.
Review week, on the projector
Reopen the week's questions in class and reveal answers one keypress at a time — or go live and let the whole room answer from their phones.
Analytics across the term
Trend charts track engagement and mastery week over week, so you can see whether the rhythm is holding — and show the evidence.
Check-in drafts you approve
When a student starts to drift, Battle Tested drafts a personal check-in in your voice. You review, edit, and send — nothing goes out on its own.
Legible by design
Participation and performance stay separate scores, every point sits in a visible ledger, and every recap explains why a faction won. No black box to defend to students.
A campaign system for the classroom — not an arcade.
Collaborative strategy, not combat. Factions are balanced automatically, briefs tie each week to your course objectives, and battles resolve on a schedule — so the social energy never turns into a live-game burden. When a battle resolves, every student's hero takes the field in an animated replay, with a personal highlight for everyone who took part that week.
Rewards steady, broad effort. The faction that shows up together, week after week.
Built on precision and recovery. Turns missed questions into the next week's edge.
A week-long arc with a clear brief tied to your course material.
The points a student adds to their faction — private by default, never a public score.
Watch the battle as an animated replay, then read the plain-language story of why it went that way.
Four campaigns. Standings reset between them, so no one is ever permanently behind.
Grounded in how people actually learn.
The game layer is thin on purpose. Underneath it are three of the most reliable findings in learning science.
Retrieval practice
Recalling an answer strengthens memory far more than re-reading notes. Battle Tested makes low-stakes retrieval a routine, repeated weekly habit.
Distributed practice
Effort spread across weeks beats last-minute cramming. The campaign cadence naturally distributes practice across the whole term.
Social accountability
A team that's counting on you is a more durable motivator than points or badges alone — especially in asynchronous courses where students feel isolated.
What educators and students are saying.
It's the first engagement tool my students didn't roll their eyes at — and the first one where I can actually explain how the scores work.
I practiced more this semester than the last three combined. I just didn't want to be the one who let my faction down that week.
Setup took one class period. Participation climbed the following week and held. It complements my LMS instead of fighting it.
Start with a free pilot.
Try a full season with one section, at no cost. Scale up only when you've seen it work in your own course.
One section, one full season. Everything included — the best way to try it this term.
- Up to 40 students
- Quizzes, coding & battle replays
- Instructor console
- Email support
For instructors running Battle Tested as a regular part of a course.
- Unlimited students per section
- Custom & imported quiz sets
- Season history & score export
- Priority support
For programs rolling out across multiple courses and instructors.
- Multiple sections & instructors
- SSO & LMS roster sync
- Program-level analytics
- Onboarding & dedicated contact
Answers for the skeptical.
Isn't this just gamification with extra steps?
Does it replace my LMS?
How are factions formed? Won't strong students dominate?
What about students who fall behind?
Is student data private?
Do students write real code, or just answer quizzes?
Can I use my own questions?
Bring Battle Tested to your course.
Join the Fall 2026 pilot cohort. We'll help you set up your first section and run a full season — free, and without disrupting how you already teach.